X-men the official game compressed 185mb




















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After the abominable X-Men: Wolverine's Revenge. I wasn't holding out much hope for this latest movie tie-in third-person action-adventure, based on Marvel's superhuman freakoids. Scripted by the latest movie's co-writer Zak Penn, the game neatly bridges the gap between X-Men 2 and X-Men 3, explaining events just after the tragic drowning of Jean Grey at Alkalai Lake. You control three of the most popular X-Men - adamantium-clawed Wolverine, ice-spewing new boy Iceman and teleporting blue demon Nightcrawler, with each presenting differing gameplay experiences.

Wolverine's levels are full-on melee combat, where you can employ a fury meter to unleash manic attacks against Al-controlled enemies, whereas Iceman's missions comprise of flying around on an ice trail and freezing foes with sub-zero blasts.

However, the most satisfying combat is with Nightcrawler, who can teleport directly behind baddies, before pummelling their stupid, surprised faces. You can also summon help from other X-Men such as Storm during certain levels, which is hugely satisfying as she strikes down numerous enemies - including the a-bit-crap enemy Multiple Man - with high-voltage lightning death from above.

A neat semi-RPG touch is the ability to enhance your character's abilities and stats after every level, although it's very basic stuff on offer. Yes, X-Men: The Official Game is a blatant console port, but there's enough throwaway gameplay here along with destructible environments, Havok physics, movie soundtrack and half-decent graphic novel-style cutscenes to warrant a look - if you're a Marvel fanboy after a game with a bit of X factor. With a strong franchise to support, and picky fans to satisfy, it's no wonder the X-Men game has a few problems.

Remarkably, however, is that this game raises above and beyond those problems and provides a varied and fun gameplay, something that stands out among today's flashy graphics driven games. Sometimes inept in its design, X-Men none the less delivered a unique design. Three separate games are combined into one, letting you jump from playing Iceman to Wolvering to Nightcrawler. This lets you take a break from one game and jump straight into another when you get tired of the game you're currently playing.

Now look to the right and teleport to the fourth Sentinel tech piece, followed by returning to the central area to go forward, looking to the left for the fifth and final Sentinel Tech piece. Now Kurt must defeat the Multiple Man clones, so use teleport attacks to get in easy hits, but remember that if they begin to team up on Nightcrawler, teleport upwards to escape the melee attacks how Multiple Man does the majority of his damage. After wiping out twelve clones, Kurt will now need to go after the bombs and defuse them.

Head for each bomb location, clobbering the Multiple Man Clones to leave the bomb open to defusing, then move onto the next Bomb. Fight efficiently and avoid getting ganged up on, and Nightcrawler will be able to save the bridge! If the timer is proving tough to overcome, remember that teleporting stops the bomb clock for a few seconds, so teleport from bomb to bomb to keep as much time as possible on the clock.

Once again, the first objective is to locate all five Sentinel Tech pieces and the Weapon X file, so spend the first portion of the battle teleporting through out the area, finding all six collectibles. With these beauties in hand, turn Nightcrawler's attention to Multiple Man and his insane ability of cloning himself, delivering constant attacks through teleportation to knock out his clones and to land damage upon the primary Multiple man himself. He will sometimes set a bomb on the ground, so if he does so, draw all the Multiple men away from the bomb, then teleport over to quickly defuse it.

To get the best result with the main Multiple man, teleport in to use a heavy Attack, then teleport away before he uses a vicious counterattack. Keep up the pressure and he will go down in defeat, ending the mission! Remember that if Kurt takes a lot of damage, escape to the far side of the arena and teleport up high to perform his Shadow Aura Healing to get him back to full fighting energy.

Start out the brawl by circling the area, grabbing the five Sentinel Tech pieces and the Weapon X file, followed by turning Logan towards the mass of enemies that are following him. After clearing a couple of them out, it is time to focus mainly on hammering the force field in the back of the room to bits, so hit it and take off a few moments, then come back once the enemies are not surrounding Logan.

Keep up the pattern to bust the force field, allowing Logan to tackle the second challenge, which has 8 waves to enemies to contend with. It is the typical mix of HYDRA soldiers here, but the eighth wave is particularly harsh with no less than 6 Wind soldiers to beat up, so save a Fury Attack round for them, as slicing them up with repeated Quick attacks is the easiest way to beat them, ending the mission! Hit and run on Yuriko, building the Fur Meter so Wolverine can land a lot of Quick Attacks and use the Heavy Attack late in the meter to maul her on the ground keep pressing the Heavy Attack button.

While this battle rages on, be on the look out for the three Sentinel Tech pieces and the Weapon X file on the outskirts of the room, so walk Wolverine into every nook between display cases and the inside display cases themselves to locate them.

When Lady Deathstrike has fallen to one third of her full health, she will retreat and send in her goons to shoot at Logan from above, so scale the stairs to take her goons while collecting the two remaining Sentinel Tech pieces. After facing a long onslaught of enemies, lady Deathstrike returns, so utilize the same run and hit tactics, building a Fury meter up to unleash upon her to take her down, ending the mission!

With just the one foe to beat, Wolverine must first gather up the five Sentinel Tech pieces and the Weapon X file scattered through out the area, so search each wing of the fighting grounds, finding at least one of these items in each location. Silver Samurai has great melee attacks, so when he comes in close, dodge out of the way and counterattack briefly before rolling out of the way again, using run and hit as the bread and butter of Logan. When he starts to fire away with long range energy blasts, dodge these and sneak up close to land a few blows.

At one time during the fight should Logan avoid combat completely, and that is when the Silver Samurai energizes his sword, as the attacks with it in this manner are just deadly to Wolverine's health.

Also, when Samurai loses one-third and two-thirds of his health respectively, he will deploy a set of Wind soldiers, so take them down quickly to continue the fight with the Silver Samurai. Keep using the run and hit tactics to wear down the foe, using the Fury Attacks Quick Attacks only to take down the monster and end the mission! Iceman will need to reach the HYDRA building within a time limit based on difficulty , all the while destroying Sentinels.

Lock onto and destroy the first Small Sentinel with Hailstorm attacks, followed by a couple more twists in the path and another Small to destroy , look for a Sentinel Tech piece on the right side of the open area. Now speed through the next area, looking behind a wrecked automobile in the tunnel for the second Sentinel Tech piece. Upon entering the second open area, look to the left side near the entrance to the next tunnel for the third Sentinel Tech piece, but keep firing on the Small Sentinels en route to the next enclosed area.

Iceman will now face a long and twisty tunnel, filled with Small Sentinels to destroy, winding through the tunnel and the debris, emerging into another open area, where a couple more Small Sentinels will attack.

After hammering them with hailstorm, grab the Sentinel Tech piece on the left, then enter the next tunnel. Fly down the middle of this area, grabbing the fifth Sentinel tech piece, emerging to race to the HYDRA building getting the Weapon X file low on the ground.

However, three Small Sentinels will grab the Master Mold Inhibitor, so give chase, destroying the two guard Sentinels before hammering the throttle and tailing close to the final Small Sentinel, delivering lethal amount of Hailstorm firepower to destroy it and end the mission!

Bobby must now destroy all fifteen Small Sentinels in the area, saving the mutant civilians in the area. Fly straight and grab the Weapon X file, turning right to go down the street, turning left to get the first Sentinel Tech piece off the ground remember to fire upon Small Sentinels when they cross Iceman's path.

Fly low under the bridge up this area, grabbing a second Sentinel Tech piece, turning left to follow the right wall in the area, finding a third Sentinel Tech piece in the corner of the area. Now head down the first street Bobby turned down, but take the street on the right, grabbing the fourth Sentinel Tech piece from under another civilian path, moving down the street away from the starting area to look on the left for a small alcove that holds the fifth and final Sentinel Tech piece.

All that remains at this point is to destroy the remaining Small Sentinels, so hunt them down and end the mission in style… lots of messed up Sentinels! Destroy the two Giant Sentinels at the very beginning of the area by using locked on Hailstorm attacks to destroy the three energy caps on the front of the Giant Sentinel and then the three energy caps on the back of the Giant Sentinel.

After wiping these two foes out, advance slowly, scanning the sides of the area and the top area of the elevated roadway, grabbing the Sentinel Tech pieces and Weapon X file that are strewn about. Keep destroying the foes, reaching the X-Jet to stop all eight Giant Sentinels from reaching the end of the highway, ending the mission! Wolverine will be forced to fight of his Inner Demons, which are him as he was when he emerged from the testing tank from where he gained his Adamantium claws and structure.

Quick Attacks are the best methods for dealing with the enemy, but if they surround Logan, block and then roll out of danger before renewing the attack. While fighting the enemy, look around the border of the room for the Sentinel Tech pieces and right behind the experimental tank where Logan was created as he is today for the Weapon X file.

Use the Fury Attacks if Logan has been damaged, using them to wipe out enemies quickly and to recover his health. With the superior stat gains that Wolverine has at this point, he should be able to demolish his opponents easily, ending the mission! Teleport through the first area, finding a passage to the second area, where Kurt will have to avoid the moving electrical charges be sure to snag the Sentinel Tech from the end of the first pipe and fix the two sets of broken wiring.

After completing this task, head through to the next area to face a Sentinel Guardian, so teleport through out the area, drawing some Seeker Bots in close before teleporting to the shoulder of the Guardian Sentinel, forcing the Seeker Bots to self-destruct and destroy the abomination.

Remember to use Shadow Aura healing if Nightcrawler took damage in the fight. Next for Kurt is a second rewiring job, so work his teleports to get between energy pulses, fixing both relays, making sure to grab the second Sentinel Tech piece from behind the broken wiring before advancing to the next section of Master Mold. Here Kurt must use Jump teleports to cross the pipes, reaching the far ledge, where he can disable the first Power Node draw a Seeker Bot in close to do the damage and grab the third Sentinel Tech piece off the lower rail.

Head off the opposite side of the platform, following Jason Stryker across the large gaps grab the Weapon X file off the high tube while en route to land on a ledge with a Guardian Sentinel, but ignore it as you dodge the attacks it uses, instead drawing a Seeker Drone close to the second Power Node to disable it. Head back a bit to get the fourth Sentinel tech piece that lies out on the edge of the platform, followed by moving off the big platform via the piping to use the poles to climb upwards, taking the pipes above to the next platform.

Quickly grab the attention of another Seeker Drone, pulling it close to the third Power Node, destroying it to open the way forward to end the mission! Bobby will need to be fast as he can be here, especially when on the Superhero difficulty. Boost as much as possible, sending waves of Hailstorm out to destroy the Small Sentinels that will hound him en route to the Master Mold Core.

Maneuver carefully through the tunnels, passing through four laser grids and the Sentinel Mines before watching out for the first Sentinel Tech piece at the bottom of the tunnel. Continue through the tunnels and their obstacles, locating a wider area with more Sentinel Mines circling around, which is where Bobby must fly through the center to locate the second Sentinel Tech piece.

Remember that the Frost Shield can get Bobby through the laser grids easier, which will be helpful while Iceman counts off ten laser grids, indicating that the third Sentinel Tech piece from the large room with circling mines again fly through the middle of the area.



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